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Sewer Sam.txt
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2001-10-17
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Sewer Sam . . .Underground patriot.
Sam is waiting at Central Park for his girlfriend Sally. There she is! He
rushes to greet her and the next thing he knows, he's scrambling around the
sewers of New York. But three Russian submarines have been detected in the
city's sewers and the system has been blocked off. The only way Sam can get out
is to sink all 3 subs. He will try his best, but he only has a revolver and
three lives. So he's going to need a lot of help from you!
To Set Up
Set up your ColecoVision or Adam as instructed in your owner's manual. (Use
game controller #2 to start Adam) Be sure to switch the power OFF before
inserting or removing game cartridges. Press the * key for level selection and
number of players (one or two can play). The game will start when you choose
your skill level. Level 1 is easiest, 4 is more difficult. Key "0" will stop
the action at any time. Press any other key to resume play.
Controls
You can make Sam go forward, back or to either side using the joystick. You can
also make him swim, climb the walls and even jump down. The side-buttons
trigger Sam's six-shooter. But be careful! It takes a few seconds to reload
after he's fired 6 shots. Watch the indicator at the bottom of the screen. It
tells you how many shots Sam has left.
Tunnel Visions
There are three types of sewers. Some have solid doors, some have water canals,
and some have pits. Sam changes sewers by entering black passages located
along the walls. Once he's gone through, the City Works Dept. effectively seals
the passage so Sam can't get back. Each time he enters a new sewer, Sam gets
a fresh supply of oxygen. This is important because without oxygen, Sam dies.
Every sewer has Nasties. When Sam says "Oh No! " it means the Nasties are
coming. Get ready! They come in all shapes and sizes and they're all out to
get Sam. If they do, he says "Ouch!" and loses one of his 3 lives.
The only Nasties that can't kill Sam are the Sewer gulls. They just carry him
back through the sewer. But this costs Sam oxygen. The spiders are another
story. Not only can they bite Sam, they also spin webs. If Sam gets caught in
them he'll be temporarily paralyzed. This makes him easy prey for the other
Nasties.
The ultimate Nasties are the submarines. They are located only in water canals,
and only in some of those. Check the distance indicator at the top of the
screen. It tells you how far Sam has traveled into the sewer. If it's red, it
means there's a dreaded submarine at the end. Sinking a sub is not easy, and
Sam must sink it, or die in the attempt! He has to avoid being shot himself
while trying to hit the emerging missiles. Three missiles have to be shot while
they are being raised, so timing is very important. At first, the missiles are
yellow. When Sam shoots one down, they turn orange. When he hits the second,
they turn black. When he shoots three, the submarine sinks and Sam continues
his search for the next sub. When 3 have been destroyed, he climbs back up to
the street to greet his girlfriend, Sally.
Scoring on the Nasties
Whenever Sam shoots a Nasty, he gets points. The score he gets depends on what
Nasty he shoots and how many sewers he has explored. This is shown as a
multiplier at the bottom of the screen. (Points x multiplier - score). The
basic points are as follows:
Slow bats ..........2 points.
Fast bats ..........3 points.
Sewer gulls .......10 points.
Spiders ............3 points.
Sewer grunts .......5 points.
Hissing snakes ....12 points.
Crocodiles .........7 points.
Sharks ............10 points.
The following are not affected by the multiplier:
Entering a new sewer ..........25 points.
Shooting a missile ...........100 points.
Sinking 1st and 2nd subs ....1000 points.
Sinking 3rd sub .............5000 points.
(congratulations!)